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Chapter 5 - The Insect Invasion
Fourth Job?.. Maybe...
September 27, 2012 12:00
Who'd have guess the city had been overrun by large magical insect spirits? (Hint: Not me..)
Get told of 4 areas where insect spirits are becoming a problem: The Hospital, Elven Grotto, East Red Zone and South Eastern area by the River. In these areas insects are taking over causing "squigglies". The Ghosts may be investigating this.
Apparently Fear needs our help and so we have to call him at some point. But first shopping! We arrived at Tonir's to find him being attacked by an insect spirit that had manifested (magical jargon for anyone can hit it). We beat it down and rescued Tonir. He promptly fainted.
Now we just have to wait for him to wake up…
Current things we need to investigate:
> Vampires and how to kill them
> Insect spirits and how to kill them
> Finding Mama's attacker
> Philip's job
> Fear's potential job
> Ghost repercussions
> The corruption of the counc
Chapter 4 - Job TBC
Third Job - Aztec Assault Acquisitions
September 21, 2012 12:00
Someone's after Mama!
Mama's bar had been wrecked. The Blue Sun was empty and it looked like a scene from a bar fight, but with more acid.. Before we could dwell on it too much Papa summoned us and assured us Mama was fine. In other news, Silvio, or Cass as he wished to be known as now, had recovered and joined us at the Sunbeam Tavern.
Papa/Philip – totally not a runner – Grey, had a job for us. He wanted us to go in and grab some new technology from Aztechnology's R&D Department, specifically an assault cannon. He also suggested we pick up some UV lamps whilst we were in there. Nothing like a bit of casual stealing..
We were told we needed Project Alpha Zeta 6 3 2 _ _ _ _ _ (Someone couldn't remember the last 5 digits…)
The assault cannon can kill Astral creature, like spirits and things, and we're getting paid 13,500 for the job. (Fear real
Chapter 3 - A Vampiric Surprise
Second Job - Learning how to RUN!
September 20, 2012 12:00
Where we meet new people, new places and new things.
Whilst waiting for our elfish team-mate, Mama saw fit to introduce two new Runners to the group, a cybernetic Japanese fighter, Yuzu, and a pink haired magical dwarf, Ray. Mama has informed us we need a safe house, and after sorting out the details, she pointed us in the direction of a house in the Yellow Zone. There are rumours that Runners have been disappearing and being found dead after safe houses have kicked them out, so probably best we get a move on getting the house.
It's. A. Ghouls'. Nest… I'm pretty sure it would have been easy to deal with if Hugh hadn't almost died from the first ghoul we came into contact with.. We drove him to the nearest hospital and then returned to the house, not the most sensible of ideas. The rest of the clearing was going fine until we realised the chanting we could hear coming from the
AerosolIt has been a day and a half since the crash, and I have found a cabin. In some ways, this is a relief. I don’t know if I could face another night on the mountain without shelter. Outside, a fire does no good: the heat simply travels upwards. However, this place also raises some difficult questions. I estimate that I’ve put eight miles between myself and the crash site. I don’t know if this will be enough. It Saving...
occurs to me that I don’t really know anything.
The survival manual recommends staying with the plane. It explains that this affords the best chance of rescue. It explains that the wreckage offers warmth and shade. It explains that seventy percent of pilots who stay are located within three days, while seventy percent of those who leave are
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